Regardless of the outcome, each play has a different script depending on the interaction of the player. The dialogue is not always seamless and Trip and Grace can sometimes come off as aloof or dumb, but at its core, Façade breathes life into its characters in a dramatic and sometimes comedic way that distinguishes it from the mainstream gaming market.įaçade distinguishes itself conceptually by emphasizing everything that it is not. The latter is a true testament to the AI's ability- you are promptly shown the door for any rude or inappropriate comments directed at Trip or Grace. After about 20 minutes of gameplay, the struggling marriage either ends with some sort of resolution (either Grace leaves Trip or they make up and Trip apologizes for belittling Grace's artistic career) or you are forced to leave. You bare witness to and may actively participate in the snide remarks, passive aggression, and/or awkwardness of the situation. As you type in sentences to communicate with the two AIs you see their emotions and lines of dialogue change almost instantaneously with the flow of the conversation. The drama unfolds and as the player you are completely free to respond however you please. Trip and Grace have recently been experiencing some marital issues, and it quickly becomes apparent that your role at the dinner is to mediate. Your character is being invited over to a dinner party hosted by Trip and his wife Grace. The narrative begins with a black screen and the voice of Trip can be heard in the background. It implemented classic gaming mechanisms alongside a complex Artificial Intelligence engine to bring its characters a sense of life beyond what was originally anticipated in an AI.Īn easily downloadable application from the internet, Façade quickly became popular in the gaming world due to the multiplicity of ways in which the narrative could unfold. Facade is a groundbreaking piece of Game Art that defined the gaming genre of interactive drama.
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